![]() ![]() ![]() This raises security’s awareness, makes Agent 47 more vulnerable, turns off mission indicators that direct the player to the next clue, and disables auto saving, offering the player a single manual save per mission to strategically activate when they think the moment is right. There should be further, customizable difficultiesĪfter finding the opening mission to be too easy on the “normal” setting, I bumped it up to “master” difficulty. These are the moments that make Hitman 3 shine. Those schemes would frequently fall apart the moment I saw an opening where a target’s back was turned in a secluded corner, and I found myself haphazardly dragging their lifeless body around a room, knowing that armed security would make a patrol through the area in a matter of seconds, with no container to stash the corpse in sight. ![]() Often I found myself stalking a target through their movement cycles, taking detailed mental notes of where they stop, who they’re with, and what they’re doing, in an attempt to plan a perfect assassination. The more the player accepts that this is an absurd, melodramatic action game bordering on parody, the more fun they’ll have with it. Whether its Agent 47 flinging a sword across a room to impale a guard who is on the brink of recognizing him, or the titular hitman dumping an unconscious body into a vat of crushed grapes (an “eliminate” indicator appears, making it clear that the dazed target will drown in the mashed fruit), every moment of the game has a humorous hook. The designers and writers at IO Interactive are wise enough to understand how hilarious some of the moments in its games are, and Hitman 3 plays into that absurdity every chance it gets. While both are incredible action spectacles, they’d be nothing without their meta observations of how absurd their worlds are. The second thing Hitman has in common with Mission Impossible is its humor. The addition of unlockable shortcuts further enhances the replay value of the missions, awarding sensible alternative routes to those who spend the time hunting for them. The levels beg to be replayed - to find all the secret passageways and hidden items tucked away in their darkest corners. One of the locations in the back half starts in neon-drenched city streets, and transforms into something else entirely as Agent 47 moves from one mark to the next. They’re all of such a high quality that it’s hard to pick a favorite, although I’m partial to an underground nightclub in Berlin, which forces the player to pay extra close attention due to the fact that they’ll be unsure of who in the crowd their targets are. The six incredibly varied locations are undoubtedly the series’ best, which is ultimately what Hitman 3 needed to nail in order to make this the best entry in the trilogy. The inaugural assignment sets the stage for what players should expect for the rest of the game - immaculately designed playgrounds that somehow offer countless variety in a relatively condensed space. Hitman 3 provides the most intricate scenarios yet.Īgent 47 HALO jumps from a plane like Ethan Hunt in Mission Impossible: Fallout and lands on the top of the world’s tallest building in Dubai, the key set piece in the fourth Mission Impossible movie, Ghost Protocol. While playing the game, and as I will bring up in my review in other contexts, I discovered its closest analog to be the Mission Impossible film franchise, with its most direct comparison occurring in its opening moments. None of the story elements particularly matter, however, as they mainly serve to transport Agent 47 from one incredibly textured locale to the next. It’s an engaging plot, but a familiar one to be sure. The plot is standard espionage fare that is dripping in tropes that define the genre. In the very brief campaign for Hitman 3, the wolves are closing in on Agent 47 as he and a handful of other operatives turn against their former employer, the International Control Agency, which has been infested by the series’ antagonists Providence. Hitman 3’s locations are the star of the show With the recent precedent of console codes not being made available before review embargoes lift having disastrous consequences, Digital Trends wants to offer full transparency to our readers as there’s no way to know how well the PSVR component works at launch. PlayStation review codes were ultimately not made available to the press before the review embargo, and therefore we were not able to get hands on with the VR edition of Hitman 3. ![]() However, while Hitman 3 provides some of the series’ most intricate scenarios, there are still a few features it lacks that prevent it from being the definitive stealth experience that it should be.īefore diving in, I want to make it clear that I initially requested a PlayStation code in order the review the game, specifically for its VR component.
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